![]() ![]() I like the use of tower shields and also Spear Combat as a.well, I'm not sure if it's a class feature or a bonus feat, but either way, I think it works well for the Hoplite because it makes sense historically. However, even if it didn't say that, as a variant fighter class, Fighters receive 2+Intelligence modifier, so that seems easy enough to port over from the Core Rulebook. I'm not sure if Necromancers of the Northwest changed the PDF after the first review, but my PDF quite clearly states that the Skill points are 2+Intelligence modifier. If you're a more immersive roleplayer, than having that background information is important. Yes, it was kind of fluff text, but it was fluff text that had a purpose. I found the Introduction to Spartan society to be decently written, but more importantly, to the point. Honestly, I skipped the 'story' bit at the beginning. ![]() I downloaded this PDF on suggestion from the publisher. Especially the Warrior's Blood sorcerer bloodline. It's like previous battle sorcerers from other sources, but way better.Īll-in-all, it's a product, but don't expect your DM to allow it into your game any time soon. You gain d8 HD, and have 3/4 BAB, and you don't seem to lose any of your spells. I see absolute no drawbacks to taking that bloodline. My favourites were the Fighter and the Sorcerer's new bloodline, Warrior's Blood. I love archetypes so much more than the classes themselves. What I really enjoyed about this was the archetypes. It'll likely be up to the DM of the game to do the limitations if the class isn't changed in the final release. This ability should be broken down a little better, and explained in greater detail. RAI, I would think it would only be one free action. It should be noted that RAW, it allows everyone adjacent to you to hit up to four times around. ![]() Once they're larger to colossal sized, however, you've got at least two people who are getting free attacks. ![]() Especially against a medium size creature. If you have a well rounded team with only a couple of melee people, and the rest ranged, and there's a lot of flanking, this ability isn't that bad. Spartan Unity allows the entire party to do melee attacks as an immediate action, should the hoplite strike his opponent, and should they be adjacent to him. However, as great as the class is before it reaches 20th level, once it hits the final level of class and earns its final ability, this class looks very broken to a lot of people. It's built like a fighter, like a lot of melee classes are, but its got its own special little specialties that put it above the rest, and works well without the necessity of making everyone in the party also be hoplites. Truthfully I would have preferred that the meat of it was AFTER the class, but that's mostly hearsay. Admittedly I skipped through most of the write-up about the spartan past, but that doesn't mean I didn't read it. ![]()
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